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Amiga Magazin: Amiga-CD 1998 February
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Amiga-CD 1998 #2.iso
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developer.lzx
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Fred.s
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1996-03-22
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3KB
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155 lines
incdir "Includes:"
include "misc/DeliPlayer.i"
;
;
SECTION Player,Code
;
;
PLAYERHEADER PlayerTagArray
dc.b '$VER: Fred player module V1.5 (15 Mar 94)',0
even
PlayerTagArray
dc.l DTP_RequestDTVersion,16
dc.l DTP_PlayerVersion,01<<16+50
dc.l DTP_PlayerName,PName
dc.l DTP_Creator,CName
dc.l DTP_Check2,Chk
dc.l DTP_Interrupt,Int
dc.l DTP_SubSongRange,SubSong
dc.l DTP_InitPlayer,InitPlay
dc.l DTP_EndPlayer,EndPlay
dc.l DTP_InitSound,InitSnd
dc.l DTP_EndSound,RemSnd
dc.l TAG_DONE
*-----------------------------------------------------------------------*
;
; Player/Creatorname und lokale Daten
PName dc.b 'FredMonitor',0
CName dc.b 'Frederic Hahn,',10
dc.b 'adapted by Turbo/Infect & Delirium',0
even
fr_data dc.l 0
MaxSong dc.w 0
MaxSong2 dc.w 0
*-----------------------------------------------------------------------*
;
;Interrupt für Replay
Int
movem.l d2-d7/a2-a6,-(sp)
move.l fr_data(pc),a0
jsr 4(a0) ; DudelDiDum
movem.l (sp)+,d2-d7/a2-a6
rts
*-----------------------------------------------------------------------*
;
; Testet auf Fred-Modul
Chk ; Fred ?
move.l dtg_ChkData(a5),a0
moveq #-1,d0 ; Modul nicht erkannt (default)
cmpi.w #$4efa,$00(a0)
bne.s ChkEnd
cmpi.w #$4efa,$04(a0)
bne.s ChkEnd
cmpi.w #$4efa,$08(a0)
bne.s ChkEnd
cmpi.w #$4efa,$0c(a0)
bne.s ChkEnd
add.w 2(a0),a0
moveq #4-1,d1
ChkLoop cmpi.w #$123a,2(a0)
bne.s ChkNext
cmpi.w #$b001,6(a0)
beq.s ChkSong
ChkNext addq.l #2,a0
dbra d1,ChkLoop
bra.s ChkEnd ; Modul nicht erkannt
ChkSong add.w 4(a0),a0
moveq #0,d1
move.b 4(a0),d1
move.w d1,MaxSong2
moveq #0,d0 ; Modul erkannt
ChkEnd
rts
*-----------------------------------------------------------------------*
;
; Set min. & max. subsong number
SubSong
moveq #0,d0 ; min.
move.w MaxSong(pc),d1 ; max.
rts
*-----------------------------------------------------------------------*
; Init Player
InitPlay
moveq #0,d0
move.l dtg_GetListData(a5),a0 ; Function
jsr (a0)
move.l a0,fr_data
move.w MaxSong2(pc),MaxSong ; copy buffer
move.l dtg_AudioAlloc(a5),a0 ; Function
jsr (a0) ; returncode is already set !
rts
*-----------------------------------------------------------------------*
;
; End Player
EndPlay
move.l dtg_AudioFree(a5),a0 ; Function
jsr (a0)
rts
*-----------------------------------------------------------------------*
; Init Sound
InitSnd
move.l a5,-(sp)
moveq #0,d0
move.w dtg_SndNum(a5),d0 ; SoundNumber
move.l fr_data(pc),a0
jsr (a0) ; Init Sound
move.l (sp)+,a5
rts
*-----------------------------------------------------------------------*
;
; Remove Sound
RemSnd
move.l a5,-(sp)
moveq #0,d1
move.l fr_data(pc),a0
jsr 8(a0) ; End Sound
move.l (sp)+,a5
moveq #0,d0
lea $dff000,a0
move.w d0,$a8(a0)
move.w d0,$b8(a0)
move.w d0,$c8(a0)
move.w d0,$d8(a0)
move.w #$f,$96(a0)
rts
*-----------------------------------------------------------------------*